Showing posts with label Dreamworks animation. Show all posts
Showing posts with label Dreamworks animation. Show all posts

Friday, April 7, 2017

ELIZABETH ITO'S, WELCOME TO MY LIFE- now on youtube!!!

QUICK!  Click the link below and enjoy the genius that is Elizabeth Ito!

https://www.youtube.com/watch?v=idT98H8TK-U&feature=share



I've had the very good fortune to call Elizabeth my friend, since we both started working at Dreamworks Animation almost 15 years ago.  She is a wildly talented artist, writer and storyteller.

Liz has nurtured this very personal story for quite some time and to see it come to fruition in such a beautiful, unique and charming way is truly inspiring.

Liz and her husband, the equally talented and prolific, Kevin Dart are true originals and stand out people in this crazy industry and I'm so happy she's finally able to share her beautiful short film.

Having already won acclaim on the festival circuit, here's hoping this becomes a series at Cartoon Network!!!









Tuesday, October 11, 2016

SHARON COLMAN'S NEW SHORT FILM ON KICKSTARTER!!!

The immensely talented and Academy Award nominated filmmaker, Sharon Colman has only 1 week left to fund her new short film on Kickstarter and she needs your help!



I've worked with Sharon while we were both at Dreamworks and found her to have one of the most unique sensibilities working in animation today.

Her style and tone are sweet, thoughtful, emotional and funny.  Her designs are simple and stunning.

Here's the link to her Kickstarter page:

https://www.kickstarter.com/projects/857084756/roamin-an-animated-short-film

She needs to raise an additional $4000 in the next 7days, so if you have even $10 to donate to this exciting new project, please have a look and consider being a part of funding her new film.

Artist funded films are a fantastic way to keep the unique voices of our industry able to produce works that would otherwise not find a path to being created.

And with an Academy Award nomination behind her, Sharon has proven to be one that has the goods!

Thanks!


Thursday, January 14, 2016

WELCOME 2016 AND ALL THE MOVIES THAT ARE COMING OUT THIS YEAR THAT I'VE BEEN WORKING ON!

Well, another year has flown by.  2015 went by like a shot.  My grandparents always said, the older you get, the faster time seems to go by.  I think that's why people my age probably have their mid-life crisis about now.

I had a very busy 2015 and this year looks to be just as jam packed, but that's great!

3 films that I had the good fortune to be a part of are being released in 2016, so I will have TONS of artwork to post as they come out.

Just thought the first post this year should be a highlight of what's to come.

1.  KUNG FU PANDA 3

Now, I didn't have anything to do with this film but, my partner of 19 years and soon to be my husband did.
Jeff is the Co-Producer and has been working on the KungFu Panda franchise for more than 10 years.  Jeff's an amazingly talented, smart and kind producer.  I'm super excited for him and the film and I just wanted to give him and all the hard working artists and techs at Dreamworks a shout out for their hard work and dedication.
Also, a bit of proud trivia, Jeff created, Kai, the supernatural villain of KFP3!  That's right!  He wrote a treatment for the sequel ages ago that the studio went back to, to find Po's adversary for this third go around.  Jeff researched the mythology, added his own story and character elements and came up with the creature you'll see in the film.  So, so proud of him!

 




2. ANGRY BIRDS-THE MOVIE

This is the first of my three films.  I had an absolute BLAST on this film!  I've still, never played the game but the project was just all out fun, creative, silly, insane.  I cannot wait to see the finished film! I think it's going to be a very pleasant surprised!






3. THE SECRET LIFE OF PETS

This may just be one of the sweetest animated films in a long time.  I love working for Illumination and the zany tone of their films, but this project finds a slightly different tone, maybe it's just that it's dealing with our pets, what they mean to us, what we mean to them, but while it's still insanely funny, it's got a HUGE heart.  I've seen a fairly complete version and it's fantastic!







4. SING

The second Illumination film that will be out at the end of 2016, is still being shrouded in a bit of mystery, so I won't say much for now, but it's clearly a musical and the animal filled world is beautiful to see, just so inventive and stylish.  Anxious for the studio to start releasing more info on this one, but here's some images that are out in the press.






Looking forward to sharing lots of fun artwork on the blog this year!





Monday, April 13, 2015

GREAT MENTORS, BEING CHALLENGED AND A BIT OF LUCK

Earlier this year I was fortunate enough to attend a breakfast/panel discussion with the Academy Award nominated producers of this years Best Picture nominees.
It's always fascinating, inspirational and riveting to listen to the unguarded and honest experiences of such incredibly talented people as Clint Eastwood, Richard Linklater and all of the other producers in attendance.

One of the producers in particular, Cean Chaffin, the producer of Gone Girl was brilliantly frank.  The question that the moderator had put to all of the producers was, how much has luck played a part in getting these movies made and in general in their movie making careers.
All the producers laughed and admitted that luck/timing was inevitably the underlying force which everyone's career is based.  But, Cean had the most honest observation, this is me paraphrasing;



" Luck plays a huge part in what we all do.  How else do you explain why so many chuckleheads have so much success in our business.  You can have talent up to your eyeballs, but if you don't have a bit of luck, you're fucked."

It was so refreshing to hear someone of her stature and caliber just saying it out loud and using the words chuckleheads and fucked in a sentence.

Luck, timing, the universe, the full moon, whatever; there is an intangible force that sometimes works for you sometimes against you, all you can do is keep on going.

She recounted how David Fincher's remake of Disney's 20,000 Leagues Under the Sea had fallen apart at the very last second as they were getting ready to film when a significant piece of casting fell through, and Disney just pulled the plug.  On David Fincher.  It was just a bit of bad luck, and on they went to try and make their next film, not having any idea what that would be.  Gone Girl.

It got me to thinking about my own career, such as it is thus far.  22 years into it and I know I've had bit of good and bad luck and also forced fates hand when I decided things weren't moving in the direction I wanted.  Getting off your ass and just making the choice to actively move toward your goal will almost always kick start some kind of movement of the universe.

Some of that luck for me has been in the form of mentors.

I've been extraordinarily fortunate to have many talented friends and colleague who inspire and show we ways of looking at our business of art and storytelling that i would never have been able to see on my own, but as I thought about it there have really been 3 significant people who have really forced me to approach life and art in different ways that still resonate with me today.

My first mentor is my high school art teacher, Marge Coyman.  Marge knew my love of comic books and animation and supported it, but at the same time challenged me to develop and consider many other art forms and artists.  Day trips she would organize to NYC to the museums to see all manner of art and design, having me work with oil paint, ceramics, having me focus on life drawing to the point of even having other students pose for gesture drawings, clothed of course, I mean it was high school!


One of the most ambitious and insane projects she had us do was to make marionettes.  Heads, feat and hands were sculpted in clay, glazed and fired, then the bodies and costumes had to be constructed and sewn.  I might have been the only person to see the project through.  I made a marionette of my favorite singer/celebrity, Dolly Parton.

It ended up being about 2 feet tall, with a ridiculously caricatured body, crazy blond wig and a dress so covered in sequins it looked like it came right off the rack of the real Dolly's insanely gaudy costumes.  Marge made me make the pattern for the dress, learn how to sew and build the entire puppet on my own.

Once it was finished she would routinely take the fully workable marionette for walks down the hallway during class period change and talk in a southern drawl and accost students as they went to their next classes as if the miniature country superstar were walking the halls of school.

She opened my eyes to the vast world of artistic possibilities and how they can all be of influence no matter the medium you finally choose to work in.  In broadening my scope of art, she set the tone for the fantastic college experience I had going to college in NYC and taking advantage of all the variety of art and inspiration that the city has to offer. And still to this day when I see someone working in a way I would never have thought to do myself, I'm not threatened or scared of it,  I go up and ask why that artistic choice was made always trying to understand and grow and be inspired.


My second mentor came when I was hired by Disney Feature Animation upon graduating college.

I was super excited to be working at Disney which was really in its second golden age.  Aladdin had just come out and The Lion King was in full production, which would become my first screen credit.

But, not coming from an animation background at all, I was a Fine Art Drawing major in college, I didn't understand the animation process or that being in the Animation Clean-Up Department was the entry level job for almost everyone.

Again not having any understanding of the process, I foolishly thought, oh everyone is an animator!  No, Darren, no they are not, nor should they be.

So in cleanup, you trace over the animators rough drawings to produce tied-down, clean versions for ink and paint to finish.  When you start, it's line between line.  Literally! The spacing so minimal between drawings that your only concentration is on making sure the line movement is imperceptible and that it is as mindless a task as it sounds.
When you started getting higher up in the ranks of cleanup, be it a breakdown artists or a lead key, there was more of a challenge, more choices to actively make.  But needless to say my misguided perception of the work led to my great disappointment.

But then I was fortunately assigned to work with Sam Ewing, mentor #2.



Sam's father worked at Disney back in Walt's day.  Pretty amazing.  Sam himself is a force of nature to put it mildly.  Extremely talented artist, wickedly funny, unpredictable and amazingly supportive and insightful.

We were working on Mulan and Sam's team was supporting the brilliant animator, Alex Kupershmidt who was the supervising animator of Mulan's horse, Khan and the character of the General, Shang's father.

I think Sam sensed my lack of enthusiasm for Clean-up in general.  Mind you I had actually become quite good at the gig, but artistically felt unsatisfied, mostly because of my own foolish notions of what the animation process was not.

After a bit of time together Sam literally pulled me aside and told me that he felt that I was someone who needed to be challenged.  I remember this so clearly.  He then put it to me to basically act as the lead on my first shot.  Alex's animation was a fucking dream to work on.  They drawings thoughtful, alive, inspiring and he was eccentric but a very generous artist.  

Sam shared with me his approach to starting a sequence, what he would do when handed a stack of animators roughs.  He said, flip through the entire scene, just live with it a while, look at the action the expressions, the timing the choices the animator made and then find that ONE drawing that truly defines the entire sequence.  There will ALWAYS be one drawing that is key, the key to the whole shot and that is the drawing you clean up first, that is your guide to everything else.  Then work backward from there to find and identify your breakdowns and in-betweens and so on.

Now that sounds simple, but it's actually quite profound and that is they way i've approached every sequence i've ever story boarded or every page I've written.  Find that one moment and that defines what the scene is about and then everything else is there to support that moment.

I've actually had other people in the industry that i work with ask me how I approach a sequence after certain pitches and ask for help with their sequence and I use the very approach that Sam taught me, despite all the other words, direction, action on the page, what is the scene truly about, because it really is only about one thing and once you've found that, the rest of the choices you have to make will all fall into place.

Sam not only challenged me to work above the expectations of my job, but he treated me as a contemporary, not someone beneath him and forced me to work up to his level of excellence.


Mentor #3 came just prior to starting at Dreamworks as a storyboard artist.

In 1999, my partner Jeff and I left Disney of our own initiative, both of us wanting to course correct our careers that we felt was impossible to do at Disney so we packed up and moved to California from Florida.

I wanted to be a storyboard artist and despite getting great review for tests i'd done at Disney they were dead set on keeping me where I was.

Jeff quickly landed a gig at Dreamworks Animation where he still works today and is a Producer on Kung Fu Panda 3.

I decided I really needed to learn how film boarding was done and set out studying film after film, mostly live action to understand cutting, montage, the cinematics of film and I decided I'd need to understand the writing of it also, so I set out to write a screenplay.

Over the course of about 2 years, I wrote 2 screenplays, and storyboarded full sequences from one of my original stories to use as sample work, since no one will hire you if you have no experience and if no one will hire you, how do you get experience.  Ah, LUCK had something to say.

Jeff had been working with director Kelly Asbury on one of Dreamworks last 2D films, Spirit.  Kelly really liked and respected Jeff and I had occasion to meet Kelly and his directing partner, Lorna Cook.



At one point well after Spirit had finished and Kelly was Co-Directing Shrek 2, which would become a monster hit, he asked Jeff why I'd never applied to Dreamworks.  Jeff explained the catch-22 of trying to become a board artist and Kelly asked if he could see some of my work.  Jeff shared with him the boards I'd drawn based on my own little animated screenplay and Kelly loved them.

He took my portfolio to the chief creative officer of Dreamworks and said they should hire me.

WHAT THE WHAT?!?!?

How amazingly lucky was that!  Dreamworks said yes, but that I'd have to do a story test and go through the story training program with a group of recent college graduates.  I was good with that!  Didn't matter to me that I'd been in the industry for a decade, I was happy to get the opportunity.

Kelly needed to reassure Dreamworks of his faith in me, he told them that he would mentor me, but that he didn't really think I needed anything more than the opportunity to do the work.  He told the powers that be,  "if Darren fails, it's on me, if he succeeds, it's ALL HIM."

Luck.

Again, someone providing the chance for me to work above peoples expectations.

The group of students I was interning with have gone on to become some of my best friends and are an insanely talented group of artistic powerhouses themselves, JJ Villard, Maggie Kang, Liz Ito, David Derrick.

They all said after our internship that having me with them was a huge help, being that i'd been working in the studio system and they were all so new to the experience, so i guess I ended up being a bit of a mentor myself.

The motto for my college was, "Be true to your work and your work will be true to you."

The real takeaway for me, if you invest yourself in what you are really passionate about, the universe will reward you for that and put people in your life that will challenge, inspire and support you so that your goals have the best chance to become a reality.  But at the end of the day, regardless of the luck, good or bad, if you dedicate yourself to your passions it's a career and life well spent.

So, it seems about every decade someone has made their way into my life as a mentor and i'm about due for the next one.

Any takers?



Tuesday, November 11, 2014

HOW TO TRAIN YOUR DRAGON 2: THE VILLAIN AND WHAT DRAGO BLUDVIST WANTS?


After it was decided that Valka would NOT be the main antagonist in Dragon 2, it became necessary to up the ante as far as Drago was concerned.  I think he was called Darko at the time, it could be my misremembering, but that's what I have typed in my notes, so when you see Darko, it's Drago.  (;^> 

In the initial script, Drago was out to kill all the dragons.  Valka of course was there to protect them all.  But, I thought that perhaps since Hiccup and his tribe were also originally killers of dragons that maybe Drago needed something different as his goal/use for the dragons.

If Hiccup has domesticated Dragons, and Valka want to keep them all free and wild, what would be more villainous than killing dragons, I thought what about enslaving them?  Rather than a quick death, Drago would torture and enslave dragons for his own uses.  That's pretty bad stuff, makes him totally unlikeable and makes his point of view on Dragons different than anyone else's that we've seen to this point.

So, here's the notes I'd sent off to Dean and the production after our November 2011 screening. 


DARKO:

While Darko won’t really come to the fore until the 3rd movie, we still need to clarify what he wants along with the “why” and the “how” he intends to bring it about. Perhaps we could ratchet up the level of his villainy so that Valka isn’t mistaken for our villain.  So to that end:

To Darko:  Dragons = Power.

Could Darko want to use dragons as weapons?  Essentially enslaving them by lashing them to the bows of his ships and using them as living weapons?   This might be even more villainous and inhumane than wiping them out.

Visually, could Darko wear a dragon skin as part of is costume, or dragon teeth, dragon scales something that shows he has no respect or reverence for these creatures at all. He wears their hides as a source of pride and intimidation.  Maybe his ships are adorned with the skeletons of dragons that have died at his hand?   

Darko could mention that he’s heard of a tribe of Vikings that has tamed the dragon.  This would be his greatest fear and his most worrisome enemy.  Darko wants to be the one who wields this power.  All other must be killed. 




The final movie version of Drago pretty much plays like the notes I'd submitted.  He wears dragon skins, uses his captured dragons as weapons and really is unsympathetic, helping to make Valka much more so. 

This is the kind of work on movies that really excites me, the problem solving, the evolution of the story and characters.  It's the most satisfying part of the job.  To help bring something into focus or a different point of view that helps to solidify and enhance the story.

Whether it was creating the Giant "Godzilla" Goose in Puss In Boots, or designing and insisting that Santa's Elves be a part of the imperfect Rise of the Guardians, or helping to solidify Drago's villainy in Dragon 2, I'm always grateful when some random thought I have helps bring a project closer to the vision intended by the filmmakers.


Friday, July 18, 2014

VALKA WHIPS OUT HER BEWILDERBEAST, AND IT'S BIG!: HOW TO TRAIN YOUR DRAGON 2 PT.4

So, finally Valka is calling in the big guns, The Bewilderbeast.  Now when I was boarding this there were absolutely no designs for him.  The only description I got was that Bewilderbeast should be bigger than the dragon Hiccup and Toothless defeated at the end of the first movie, he has huge tusks and long dreadlocks-like fur.  Well, I just decided to keep him kind of this huge generic shape because I had a zillion other character centric aspects to work out, so I figured a nondescript placeholder giant dragon was fine until the design was approved.  I just made sure that the shots/compositions for his reveal were super cool and cinematic. My favorite shot is the where Valka's face in super close-up takes up half the screen and in the other half you see something huge rising up out of the water toward camera.  



That was actually inspired by this selfie taken in the gardens of Versailles when we were on vacation just a few weeks earlier.